diff --git a/common/game/damagecalculator.cpp b/common/game/damagecalculator.cpp index 011162f19..ac2fb6fb7 100644 --- a/common/game/damagecalculator.cpp +++ b/common/game/damagecalculator.cpp @@ -147,8 +147,8 @@ DamageCalculator::Val DamageCalculator::swordDamage(Npc& nsrc, Npc& nother) { } if(Gothic::inst().version().game==2) { - if(nsrc.isMonster() && tal==TALENT_UNKNOWN) { - // regular monsters always do critical damage + if(nsrc.isMonster()) { + // monsters always do critical damage, even with a weapon (skeletons, goblins) critChance = -1; }