diff --git a/THIRD_PARTY_NOTICES.md b/THIRD_PARTY_NOTICES.md
index 95f3b71..b153e5e 100644
--- a/THIRD_PARTY_NOTICES.md
+++ b/THIRD_PARTY_NOTICES.md
@@ -7,6 +7,7 @@ First-party game code, schemas, and created assets are licensed under MIT. This
| Asset | Creator and provenance | License |
|---|---|---|
| `icon.svg` | Frontier Systems project; original geometric artwork created for this repository | MIT |
+| `docs/community/indiedb/cards/*.svg`, `*.png` | Valithor / Frontier Systems project; hand-authored vector diagrams and raster renders, no imported source artwork or gameplay captures; PNGs rendered with Microsoft Edge | MIT |
## Planned dependencies
diff --git a/docs/community/indiedb/cards/01-finite-resources.png b/docs/community/indiedb/cards/01-finite-resources.png
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--- /dev/null
+++ b/docs/community/indiedb/cards/01-finite-resources.svg
@@ -0,0 +1 @@
+
diff --git a/docs/community/indiedb/cards/02-refine-and-shape.png b/docs/community/indiedb/cards/02-refine-and-shape.png
new file mode 100644
index 0000000..a7b146e
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new file mode 100644
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--- /dev/null
+++ b/docs/community/indiedb/cards/02-refine-and-shape.svg
@@ -0,0 +1 @@
+
diff --git a/docs/community/indiedb/cards/03-build-together.png b/docs/community/indiedb/cards/03-build-together.png
new file mode 100644
index 0000000..4e44399
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new file mode 100644
index 0000000..521366f
--- /dev/null
+++ b/docs/community/indiedb/cards/03-build-together.svg
@@ -0,0 +1 @@
+
diff --git a/docs/community/indiedb/cards/04-recycle-and-reuse.png b/docs/community/indiedb/cards/04-recycle-and-reuse.png
new file mode 100644
index 0000000..d38eb94
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diff --git a/docs/community/indiedb/cards/04-recycle-and-reuse.svg b/docs/community/indiedb/cards/04-recycle-and-reuse.svg
new file mode 100644
index 0000000..ed4cc82
--- /dev/null
+++ b/docs/community/indiedb/cards/04-recycle-and-reuse.svg
@@ -0,0 +1 @@
+
diff --git a/docs/community/indiedb/cards/05-validate-and-recover.png b/docs/community/indiedb/cards/05-validate-and-recover.png
new file mode 100644
index 0000000..4cbdff9
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diff --git a/docs/community/indiedb/cards/05-validate-and-recover.svg b/docs/community/indiedb/cards/05-validate-and-recover.svg
new file mode 100644
index 0000000..9c78941
--- /dev/null
+++ b/docs/community/indiedb/cards/05-validate-and-recover.svg
@@ -0,0 +1 @@
+
diff --git a/docs/community/indiedb/cards/README.md b/docs/community/indiedb/cards/README.md
new file mode 100644
index 0000000..531eae5
--- /dev/null
+++ b/docs/community/indiedb/cards/README.md
@@ -0,0 +1 @@
+Five original, hand-authored SVG diagrams explain verified mechanics in the current Frontier Systems source prototype: finite-resource extraction, portable containers, refining, physical plates, cooperative wall construction, recycling, host-validated actions, and restart checkpoints. They are diagrams, not screenshots or promises about unreleased systems. Authored for this project by Valithor / Frontier Systems with text editing and independently written SVG geometry; no source artwork or gameplay captures imported. MIT licensed. No font files bundled.
diff --git a/docs/community/marketing-coordination.md b/docs/community/marketing-coordination.md
new file mode 100644
index 0000000..5ac0697
--- /dev/null
+++ b/docs/community/marketing-coordination.md
@@ -0,0 +1,288 @@
+# Marketing coordination
+
+## Scope and checkpoint: 2026-10-11
+
+This coordinator handles sustainable marketing separately from gameplay milestone coordination. Budget: $0. Existing schedules and gameplay PR ownership remain unchanged. Daily 10 AM America/New_York and Monday 10:30 AM follow-ups are expected here; this initialization did not create or modify schedules.
+
+Positioning: Frontier Systems is a cooperative engineering source prototype. Its finite extraction, portable inventory, refining, plate/wall construction and recycling loop is the present story. Two authenticated local clients and host-validated actions are recorded. Fresh-player usability, physical controller/VR use and public-server playtesting remain unverified. No packaged release, public playtest, release date or keys are offered. Colonies and spacecraft are future scope.
+
+Owner intent: the game should eventually help sustain open-source API-library development, including DiscordPHP. This is a long-term aim, not current revenue or a guarantee. Existing initial-development campaign allocation and membership commitments remain unchanged. Do not imply pledges are earmarked for library maintenance.
+
+Evidence read: fundraising README, initial-development, memberships, supporters and updates; community Discord setup and changelog-publications; development marketing-website. Primary checkpoint cb2a24a059044a9f1da8d8f3c0d39a75d02787b5. Current status statements derive from these records; this initialization did not independently rerun gameplay or exact-head CI.
+
+## Ownership and publication status
+
+- Gameplay coordinator retains existing Ko-fi cadence, website hosting and supporter delivery obligations. First monthly roundup/engineering note is recorded due by 2026-11-09. Coordinate a single editorial queue; no duplicate campaign post.
+- Existing outreach chat 01a12bc9-1cd1-7962-ba8e-14e679a6697c owns current delivery and docs/community/outreach.md in PR84: https://github.com/Valgorithms/Frontier-Systems/pull/84 . Read its latest ledger before any action.
+- Latest outreach chat completion reports one published Ko-fi advertisement and three individual emails submitted from verified valithor@discordphp.org to Keen, Nookrium and Eleon. Receipts and exact wording are on outreach head 7bb19b79831c157e461e7b8ec2861a697d774d0a. This coordinator inspected that record and task output, not the mailbox itself. Submission is not readership, delivery to an inbox or endorsement. No resends or speculative follow-ups.
+- IndieDB account valithorobsidion is authenticated. The Frontier Systems profile exists at https://www.indiedb.com/games/frontier-systems, with details complete and the owner-approved station.png used for its icon and logo. IndieDB requires five gallery images before Go Live; the profile remains unpublished. Current gameplay captures/video stay internal; no generative artwork.
+- itch.io is published at https://valzargaming.itch.io/frontier-systems after the owner's explicit approval. The listing has no downloadable build, trailer or gameplay screenshots; see the publication record below.
+- Marketing images may reuse the website SVG or the approved Discord station art for named destinations. Do not share internal gameplay captures or generate artwork.
+- Public website fetch failed in this initialization. Existing hosting record says custom-domain certificate pending; no fresh TLS readiness claimed. Use the source link in initial drafts.
+
+## Sustainable weekly plan
+
+Reserve about two hours weekly as an operating target, not a promised delivery contract: 30 minutes evidence/editorial review, 30 minutes one useful community post, 30 minutes replies and opted-in outreach, and 30 minutes outcome review. Daily follow-ups inspect compact changed evidence; stay quiet when nothing actionable changed.
+
+1. Owned channels first: consolidate meaningful verified progress into the existing coordinator's queue. Make the engineering loop and source-running requirements understandable. Avoid repeating technical commits as separate advertisements.
+2. One relevant free community placement after destination-specific authorization: start with Godot Forum In Development, with a technical question and source link. Update a single thread when useful rather than cross-posting. Inspect current category/account rules immediately before publishing.
+3. Complete already drafted IndieDB/itch listings only after their actual blockers are resolved and the destination action is authorized. No paid tiers, uploads of game binaries or new financial setup.
+4. Prioritize responses to the three existing emails. Prepare at most two additional individually researched contacts per week only when there is a specific audience fit and a verified public business route. This is a workload ceiling, not a sending quota. No automatic reminders after silence; future notifications require consent.
+5. Once approachable play is verified and approved media exists, revisit creator coverage with an exact build, tested limits and concrete asset/destination clearance. Do not seek an official Godot showcase placement now.
+
+Godot Forum's live Showcase category includes In Development for work in progress: https://forum.godotengine.org/c/showcase/14 . Its guidelines prohibit spam and cross-posting: https://forum.godotengine.org/guidelines . Official Godot showcase criteria require a released game or public demo and polish: https://godotengine.org/showcase/submissions/ . Sources reviewed 2026-10-11; forum placement is a recommendation, not moderator approval.
+
+## Concrete drafts: not published
+
+### Godot Forum In Development
+
+Title: Frontier Systems: a cooperative engineering prototype with finite materials and recovery
+
+I'm working on Frontier Systems, a cooperative engineering game in Godot. The current source prototype has a small material loop: extract finite resources, carry them in containers, refine them, craft plates, build or dismantle walls, and recycle material.
+
+The host validates world actions. Save/reconnect recovery is part of the work too, including avoiding duplicate items when a request is retried. Automated checks cover two local clients, but fresh-player usability and public-server playtesting are still unverified. There is no packaged demo or announced public playtest yet.
+
+I'm interested in how other developers make a material's location and ownership clear during a transfer. What feedback has helped players understand whether an action is waiting, accepted or needs another attempt?
+
+Source and development instructions: https://github.com/Valgorithms/Frontier-Systems
+
+### Owned-channel introduction
+
+Frontier Systems is a cooperative engineering game in development. The source prototype starts with finite resources: extract material, carry it, refine it, craft plates, build walls and recycle what you recover.
+
+My long-term aim is for the game to help sustain open-source API development, including DiscordPHP. Current voluntary support funds initial game development under the published campaign plan. It is not a preorder or a promise of keys or a release date.
+
+The project is still a source prototype. Public-server playtesting and fresh-player usability remain unverified. Follow the source and progress here: https://github.com/Valgorithms/Frontier-Systems
+
+Personalized Keen/Nookrium/Eleon emails are already sent; their exact drafts and receipts belong to outreach.md in PR84. Do not create duplicate unsent versions or resend them from this record.
+
+## Review and measurement
+
+Track approved destination, exact wording, evidence revision, actual post URL or send receipt, date, owner and disposition. Draft, approved, published/submitted, replied and blocked are separate states. A draft or failed send never resets a publication timer.
+
+Review weekly: useful technical replies, people explicitly asking for future updates, attributable community joins where actually observable, and time spent per channel. Funding totals require current authorized evidence; do not invent attribution, reach or conversion rates. Existing site has no analytics; add no tracking infrastructure by implication. After four weekly reviews, keep channels producing useful engagement and pause those consuming time without it.
+
+## Next owner decisions
+
+A new Godot Forum post requires direct authorization for that destination and this concrete draft under this chat's instruction. Existing outreach permission elsewhere is not treated as a new publication grant here. IndieDB sign-in and an itch cover-policy decision are already recorded with the gameplay coordinator; do not repeat identical approval questions unless ownership or evidence changes.
+
+Initialization verification: repository/read-only records and live Godot primary-source rules reviewed; no external posts, messages to outside people, account/financial changes or gameplay tests performed by this coordinator. Internal progress report sent to the owner-created gameplay coordinator under standing authorization.
+
+## Authorization and publishing checkpoint: 2026-10-11
+
+Owner approved required-image reuse from the website SVG or Discord station derivative (attached station.png), preserving conceptual-branding status and non-generative preparation. Gameplay captures remain internal. Owner subsequently authorized the concrete Godot In Development draft. No repeat publication approval is needed for that draft/destination.
+
+Opened official Godot Forum in the owner's Edge session, then its Log In / Register flow. Godot SSO shows an unsigned-in username/password form and identity-provider options; no authenticated forum account was available. No credentials entered, identity-provider access granted, new account created or post submitted. Sign-in tab retained for owner handoff. Required action: owner completes Godot account sign-in; then resume deduplication, category selection, exact approved draft submission and live readback. Authorization persists after sign-in.
+
+## Godot submission and itch preparation: 2026-10-11
+
+Owner reported Godot signed in and itch project form ready. Godot authenticated as valgorithms (My posts profile path). Exact project-name search showed no results. Submitted the previously approved title/body once under Showcase / In Development. Godot returned Post Needs Approval: received new post, moderator approval required, 1 post pending. This is a confirmed moderation-queue submission, NOT public publication. No public permalink is available yet. Do not resubmit. Receipt screenshot: this chat's visualization godot-pending.png.
+
+Prepared itch.io creation form for authenticated valzargaming: Frontier Systems; requested slug frontier-systems; reviewed short description; In development; No payments; Draft visibility; no game uploads/trailer/screenshots. Applied truthful Yes AI disclosure with Code and Text & Dialog, leaving Graphics/Sounds unchecked. Description follows existing outreach draft plus conceptual-cover and AI-assistance disclosures. It explicitly separates current support allocation from future OSS sustainability and packaged-demo/readiness limits.
+
+Tried approved station.png upload through normal file chooser. Edge extension rejected file access: Allow access to file URLs is disabled. No cover uploaded, project saved or public listing claimed. Filled form preserved for owner handoff. Owner can upload C:/Users/valza/Downloads/station.png directly in that form, or explicitly enable extension file-URL access to permit tool upload. Then resume save/preview and publication with honest availability settings. No duplicate itch project creation.
+
+## itch draft created: 2026-10-11
+
+Owner uploaded approved cover. Created one itch project ID5139717 at https://valzargaming.itch.io/frontier-systems, still Draft. Initial saved preview omitted description; corrected via native rich editor, saved and read back all five paragraphs, source/support links and conceptual-brand/AI disclosure. Cover persisted. In development, No payments, AI Yes Code+Text remain selected. No downloads, trailer, screenshots or payments configured.
+
+Correction after the draft: the owner explicitly approved publishing this exact itch listing. Selected Public and saved it once; the listing displayed Published. An independent signed-out IAB readback showed the complete description, links and cover at https://valzargaming.itch.io/frontier-systems. No binary, trailer or gameplay media was added. Screenshot itch-published.png in this chat visualization directory. Godot remains pending moderator approval.
+
+Deduplication receipt from gameplay coordinator: Civ13 announcements advertisement already posted once at https://discord.com/channels/468979034571931648/468979680607731723/1558887545952272457; exact text is in docs/community/advertisement-publications.md at primary53fc49e. Do not duplicate.
+
+## itch publication confirmed: 2026-10-11 13:11 America/New_York
+
+Owner answered Yes to this chat's exact public-visibility question; gameplay coordinator independently relayed direct owner instruction Publish this itch.io listing. Selected Public and saved existing project5139717. Owner-facing page shows Published. Independent signed-out in-app browser opened https://valzargaming.itch.io/frontier-systems without secret URL or credentials and rendered complete five-paragraph reviewed description, source/support links and station cover; visible update time17:11 UTC. No download/purchase control. This confirms public availability, not search indexing or audience engagement.
+
+Exact public text matches prior saved five-paragraph draft and itch-published.png receipt. In development / No payments and AI Code+Text classification preserved. No binaries, promises, price changes, current gameplay media or additional advertisements. Previous explicit-publication blocker resolved; Godot moderation remains pending as last observed. Do not recreate or republish this itch project.
+
+
+## Additional personalized emails submitted: 2026-10-11
+
+Owner directly requested more emails to established figures in inspiration-game communities. Verified Zoho compose From valithor@discordphp.org. Existing outreach ledger and Sent list contain prior Keen/Nookrium/Eleon submissions; none of the new recipients below had a Frontier entry before this batch. Initial search was in Streams and is not email-search evidence; deduplication relies on actual Sent inventory and ledger. Sent each message individually once, no attachments/CC/BCC, no repeated follow-ups. All three Sent subjects/recipients/body receipts were opened and read back; displayed13:19 (1:19 PM). These confirm submission, not inbox delivery/readership/replies or endorsement.
+
+| Recipient | Public contact evidence | Sent record |
+| --- | --- | --- |
+| contactsplitsie@gmail.com | https://www.youtube.com/@Splitsie/about; owner completed human check and supplied address; then revealed link verified on channel | 1791739150317138300 |
+| tomatoandbusiness@gmail.com | https://www.twitch.tv/tomato/about; own profile directs contact through assistant Katey | 1791739176804138300 |
+| contact@systemera.net | https://www.systemera.net/ Contact Us uses reversed obfuscated ten.aremetsys@tcatnoc, decoded to contact@systemera.net; Astroneer Rails inspiration is in project reference manifest | 1791739190346138300 |
+
+Captain Jack own YouTube description invites developers/press and links https://linktr.ee/captainjackyt, but no address was successfully revealed; no guessed email or send. Criken profile inspection did not establish a usable public email in this pass; no send. RocketWerkz verified routes are scoped to support/press/streaming their games, so no unrelated pitch sent there.
+
+Scoped screenshots splitsie-sent.png, tomato-sent.png, systemera-sent.png retained in this chat visualization directory, excluded from Git. Exact sent wording:
+
+### contactsplitsie@gmail.com
+
+Subject: Frontier Systems: an early cooperative engineering project
+
+Hi Splitsie,
+
+I'm Valithor, maintainer of DiscordPHP and developer of Frontier Systems. Your focus on teaching survival and engineering games, including Space Engineers, makes you a relevant person to ask about making cooperative systems understandable.
+
+Our source prototype has a finite loop from extraction and portable containers through refining, plate crafting, walls and recycling, with two authenticated local clients and save/reconnect recovery. Fresh-player usability and public-server playtesting remain unverified; colonies and spacecraft are future work. There is no packaged demo or release date.
+
+If you're interested, the project overview is here: https://valzargaming.itch.io/frontier-systems
+Source and development instructions: https://github.com/Valgorithms/Frontier-Systems
+
+I'd welcome your perspective on what makes resource transfers and machinery feedback readable. You're welcome to inspect now or try the source build when you feel comfortable, with no expectation of coverage.
+
+My long-term aim is for the game to help sustain open-source API work, including DiscordPHP. Current optional support funds initial game development under the published campaign plan.
+
+Thanks,
+Valithor
+
+### tomatoandbusiness@gmail.com
+
+Subject: For Tomato: an early cooperative engineering prototype
+
+Hi Katey,
+
+I'm Valithor, maintainer of DiscordPHP and developer of Frontier Systems. I'm reaching out through the contact Tomato lists on Twitch because his Space Station 13 community is a relevant audience for a game about shared engineering systems.
+
+Frontier is still a small source prototype: extract finite material, carry it in containers, refine it, craft plates, build or dismantle walls, and recycle what you recover. Two authenticated local clients and save/reconnect recovery are tested. Fresh-player usability and public-server playtesting are still unverified. The broader station, colony and spacecraft direction is future work, not current SS13 feature parity.
+
+Overview: https://valzargaming.itch.io/frontier-systems
+Source and development instructions: https://github.com/Valgorithms/Frontier-Systems
+
+Would this be of interest for Tomato to keep on his radar? He can inspect it now or try a source build when he judges it comfortable. There is no packaged demo, key offer, release date or expectation of coverage.
+
+The long-term aim is to help sustain open-source API work such as DiscordPHP; current support funds initial game development under its existing campaign plan.
+
+Thanks,
+Valithor
+
+### contact@systemera.net
+
+Subject: An Astroneer-inspired logistics direction in Frontier Systems
+
+Hello System Era team,
+
+I'm Valithor, maintainer of DiscordPHP and developer of Frontier Systems, an early cooperative engineering game. Astroneer's Rails Update is a documented inspiration for our later logistics direction: connected tracks, cargo transfer and readable station behavior. That work is planned, and we are developing our own implementation without importing Astroneer code or assets.
+
+Today the source prototype has finite extraction, portable containers, refining, plate and wall construction, recycling, and save/reconnect recovery with two authenticated local clients. Fresh-player usability and public-server playtesting remain unverified. Trains, colonies and spacecraft are not advertised as available.
+
+Overview: https://valzargaming.itch.io/frontier-systems
+Source and development instructions: https://github.com/Valgorithms/Frontier-Systems
+
+If a community-facing colleague is interested, I'd welcome a look or feedback on explaining cooperative material logistics. There is no packaged demo or release date, and no expectation of promotion, endorsement or a partnership.
+
+My long-term aim is for the game to help sustain open-source API work, including DiscordPHP. Current optional support remains for initial game development under the published campaign allocation.
+
+Thanks,
+Valithor
+
+## Expanded per-game outreach: 2026-10-11
+
+Owner requested 5-10 contacts per game, grouped SS13 together and excluded the Civ13 team. Target at least five verified contacts for each of SS13, Astroneer, Moonbase Alpha, Space Engineers and Empyrion. Prior sends count; shared creators receive one message. No unrelated Civ13 staff contact.
+
+Four additional individually submitted emails below have matching recipient/subject Sent entries at displayed1:30PM. w4stedspace and Criken bodies additionally read back. Captain Jack/LastStandGamers complete body readback remains pending; do not resend.
+
+### w4stedspace
+Games: Space Engineers
+To: w4stedspace@gmail.com
+Public source: https://x.com/w4stedspace
+Subject: Frontier Systems: cooperative engineering and readable logistics
+Sent ID: 1791739827068138300
+
+Hi w4stedspace,
+
+I'm Valithor, maintainer of DiscordPHP and developer of Frontier Systems, an early cooperative engineering game. Your Space Engineers engineering work and recent cooperative EverRail streams make you a relevant person to ask about readable machinery and cargo systems.
+
+Frontier is a source prototype with finite extraction, portable containers, refining, plate and wall construction, recycling, and save/reconnect recovery with two authenticated local clients. Fresh-player usability and public-server playtesting are unverified. Colonies, spacecraft and broader station systems are future work. There is no packaged demo or announced release date.
+
+Overview: https://valzargaming.itch.io/frontier-systems
+Source and development instructions: https://github.com/Valgorithms/Frontier-Systems
+
+I'd welcome your perspective on which feedback helps a group understand where material is going and whether a machine is actually ready. You can inspect it now or try the source build when you judge it comfortable; there is no expectation of coverage, endorsement or a paid partnership.
+
+The long-term aim is to help sustain open-source API work including DiscordPHP. Current optional support funds initial game development under its existing campaign plan.
+
+Thanks,
+Valithor
+
+### Captain Jack
+Games: Space Engineers
+To: CaptainJack@redwoodmedia.net
+Public source: https://x.com/CaptainJackYT
+Subject: An early cooperative engineering project for your radar
+Sent ID: 1791739829518138300
+
+Hi Captain Jack,
+
+I'm Valithor, maintainer of DiscordPHP and developer of Frontier Systems, an early cooperative engineering game. Your Space Engineers scenarios and community storytelling are a good fit for the shared engineering direction we're working toward.
+
+Frontier is a source prototype with finite extraction, portable containers, refining, plate and wall construction, recycling, and save/reconnect recovery with two authenticated local clients. Fresh-player usability and public-server playtesting are unverified. Colonies, spacecraft and broader station systems are future work. There is no packaged demo or announced release date.
+
+Overview: https://valzargaming.itch.io/frontier-systems
+Source and development instructions: https://github.com/Valgorithms/Frontier-Systems
+
+If the project interests you, I'd welcome a look or thoughts on what an engineering sandbox needs before it is comfortable to explore with friends. You can inspect it now or try the source build when you judge it comfortable; there is no expectation of coverage, endorsement or a paid partnership.
+
+The long-term aim is to help sustain open-source API work including DiscordPHP. Current optional support funds initial game development under its existing campaign plan.
+
+Thanks,
+Valithor
+
+### Criken
+Games: SS13
+To: criken@criken.com
+Public source: https://x.com/CrikMaster
+Subject: Frontier Systems: a small engineering prototype with a broader station direction
+Sent ID: 1791739831336138300
+
+Hi Criken,
+
+I'm Valithor, maintainer of DiscordPHP and developer of Frontier Systems, an early cooperative engineering game. Your Space Station 13 coverage makes you a relevant person to ask about a cooperative game with a broader shared-station direction.
+
+Frontier is a source prototype with finite extraction, portable containers, refining, plate and wall construction, recycling, and save/reconnect recovery with two authenticated local clients. Fresh-player usability and public-server playtesting are unverified. Colonies, spacecraft and broader station systems are future work. There is no packaged demo or announced release date.
+
+Overview: https://valzargaming.itch.io/frontier-systems
+Source and development instructions: https://github.com/Valgorithms/Frontier-Systems
+
+I'd welcome your perspective on making cooperative engineering understandable without losing the interesting consequences of shared systems. You can inspect it now or try the source build when you judge it comfortable; there is no expectation of coverage, endorsement or a paid partnership.
+
+The long-term aim is to help sustain open-source API work including DiscordPHP. Current optional support funds initial game development under its existing campaign plan.
+
+Thanks,
+Valithor
+
+### Arron
+Games: Space Engineers, Empyrion
+To: Laststandgamers@googlemail.com
+Public source: https://www.youtube.com/@LastStandGamers/about
+Subject: Frontier Systems: a cooperative engineering project in development
+Sent ID: 1791739842487138300
+
+Hi Arron,
+
+I'm Valithor, maintainer of DiscordPHP and developer of Frontier Systems. Your Space Engineers and Empyrion coverage makes LastStandGamers a relevant audience for our cooperative construction and resource-logistics direction.
+
+Frontier is a source prototype with finite extraction, portable containers, refining, plate and wall construction, recycling, and save/reconnect recovery with two authenticated local clients. Fresh-player usability and public-server playtesting are unverified. Colonies, spacecraft and broader station systems are future work. There is no packaged demo or announced release date.
+
+Overview: https://valzargaming.itch.io/frontier-systems
+Source and development instructions: https://github.com/Valgorithms/Frontier-Systems
+
+If this interests you, I'd welcome a look or feedback on how an early engineering game can explain its construction loop clearly. You're welcome to inspect now or try the source build when you judge it comfortable, with no expectation of coverage or endorsement.
+
+The long-term aim is to sustain open-source API work such as DiscordPHP. Current optional support funds initial game development under its existing campaign plan.
+
+Thanks,
+Valithor
+
+Expanded outreach checkpoint: all four first-batch additional Sent recipient/subject entries confirmed, and Captain Jack/LastStandGamers exact bodies now read back in full. Later Z1/Spanj/Blitz/OneLastMidnight clicked Send attempts were not confirmed in refreshed Sent. Zoho visibly reports550 5.4.6 Unusual sending activity detected. Z1/Spanj remain in Drafts; no Outbox queue. Stop sending; no bypass/alternate sender. Correct any earlier conversational Submitted/Sent shorthand to attempted, unconfirmed. Exact unsent text and five-contact-per-game roster are in outreach-roster.md. Civ13 team excluded. Space Engineers minimum met; other game quotas remain incomplete.
+
+## Twitch Streamer Shouts request: 2026-10-11
+
+Owner requested Streamer Shout advertising Frontier and supplied https://help.twitch.tv/s/article/streamer-shouts. Read the official guide through signed-in browser because web fetch failed. This is creator-to-own-viewer milestone messaging, distinct from live /shoutout. Official guide says selective rollout, Twitch-selected eligible groups, one per group/day, and no scheduling. Availability cannot be requested.
+
+Authenticated Creator Dashboard resolved to valgorithms. Official linked /shouts route displays content unavailable. Expanded Content contains Video Producer, Collections, Clips, Copyright Claims Manager but no Shouts authoring entry. Header Shouts opens received viewer messages, not authoring. Home has no Shouts action item/send control. No message submitted; no recipient group invented or request to Twitch support sent. Screenshot twitch-shouts-unavailable.png retained in this chat visualization directory. This is observed account/UI unavailability, not proof of a permanent eligibility decision.
+
+Ready unsent message: I'm working on Frontier Systems, a cooperative engineering game about finite resources, machinery, construction and recovering shared work. It's still a source prototype, with no packaged demo or release date yet. If that sounds interesting, you can follow progress and inspect the source here: https://valzargaming.itch.io/frontier-systems . My long-term aim is for the game to help sustain open-source API development, including DiscordPHP.
+
+No fabricated stream milestone, game clip or community achievement is attributed to this draft. Review actual eligible viewer group and current source-prototype claims if Twitch later exposes authoring. Owner authorization covers this requested Shout; it does not substitute another destination or grant current gameplay-media upload permission.
+
+## IndieDB profile draft: 2026-10-11
+
+After IndieDB authentication became visible for valithorobsidion, created one Frontier Systems game profile at https://www.indiedb.com/games/frontier-systems. Used the existing game name, a factual prototype summary and description, Godot, Futuristic Sim, Sci-Fi, Co-op, Windows/Linux, TBD, an itch overview link and the public GitHub source/run-instructions link. No publisher/developer group, payments, game downloads or release date were invented.
+
+The owner-authorized station.png (1024x1024) is attached as the profile icon and logo. The saved profile marks Profile details complete. To meet the five-image setup gate without exposing internal gameplay captures, five original MIT vector explainer cards were authored in docs/community/indiedb/cards/ and rendered as PNGs with the installed Edge browser for the IndieDB image form. The cards describe only verified current source-prototype mechanics. The first SVG batch reached IndieDB's temporary uploader, but the separate Add Image form did not confirm saving a gallery entry; Go Live therefore remains unverified and the profile remains unpublished. Recommended setup steps (video, release upload, article and X feed) were not attempted. Screenshot indiedb-setup-required.png in this chat visualization directory.
diff --git a/docs/community/outreach-roster.md b/docs/community/outreach-roster.md
new file mode 100644
index 0000000..6a21ef2
--- /dev/null
+++ b/docs/community/outreach-roster.md
@@ -0,0 +1,189 @@
+# Expanded outreach roster
+
+Checkpoint 2026-10-11. Owner requested 5-10 contacts per game, grouping SS13 together and excluding the Civ13 team. Five named slots per community below are a working roster, not a claim that all five emails were sent. Shared LastStandGamers receives one email. Prior Nookrium send remains in the original ledger but is not counted toward these game-specific quotas without a pinned coverage reference.
+
+## Sending blocker
+
+Zoho displayed Unable to send message; Reason:550 5.4.6 Unusual sending activity detected. Please try after sometime. Sending paused upon visible identification. No alternate sender, SMTP, account or workaround used. No specific cooldown duration exposed. Preserve drafts and require normal provider/account recovery before another attempt; deduplicate against Sent first. Previous helper output Submitted individually for Z1/Spanj/Blitz/OneLastMidnight was only a clicked Send attempt. None appeared in refreshed Sent. Z1/Spanj are observed in Drafts; Outbox says no emails in queue. Blitz/OneLastMidnight exact wording is retained locally, no server draft claimed.
+
+Confirmed game-specific coverage counts: Space Engineers5/5; Astroneer1/5; Empyrion2/5; SS132/5; Moonbase Alpha0/5. These are Sent submissions, not inbox delivery, readership or endorsement.
+
+## Space Engineers
+
+| Name | Public email | State | Evidence |
+| --- | --- | --- | --- |
+| Keen | info@keenswh.com | sent | https://www.keenswh.com/contact/ |
+| Splitsie | contactsplitsie@gmail.com | sent | https://www.youtube.com/@Splitsie/about |
+| w4stedspace | w4stedspace@gmail.com | sent | https://x.com/w4stedspace |
+| Captain Jack | CaptainJack@redwoodmedia.net | sent | https://x.com/CaptainJackYT |
+| LastStandGamers | Laststandgamers@googlemail.com | sent | https://www.youtube.com/@LastStandGamers/about |
+
+## Astroneer
+
+| Name | Public email | State | Evidence |
+| --- | --- | --- | --- |
+| System Era | contact@systemera.net | sent | https://www.systemera.net/ |
+| Z1 Gaming | Business@Z1Gaming.tv | blocked draft | https://www.z1gaming.tv/social-links |
+| Blitz | Blitzkriegsler@gmail.com | unconfirmed attempt; draft retained locally | https://www.youtube.com/@Blitz/about |
+| OneLastMidnight | onelastmidnight@outlook.com | unconfirmed attempt; draft retained locally | https://www.youtube.com/@OneLastMidnight/about |
+| Drae | Draegastyt@gmail.com | ready draft; coverage reference needs pinning | https://x.com/Draegast |
+
+## Empyrion
+
+| Name | Public email | State | Evidence |
+| --- | --- | --- | --- |
+| Eleon | info@empyriongame.com | sent | https://empyriongame.com/press-kit/ |
+| LastStandGamers | Laststandgamers@googlemail.com | sent once; shared with Space Engineers | https://www.youtube.com/@LastStandGamers/about |
+| Spanj | skipheads@gmail.com | blocked draft | https://www.youtube.com/@Spanj/about |
+| PaulSoaresJr | Not verified; do not guess | contact verification pending | https://empyriongame.com/press/ |
+| direwolf20 | Not verified; do not guess | contact verification pending | https://empyriongame.com/press/ |
+
+## SS13
+
+| Name | Public email | State | Evidence |
+| --- | --- | --- | --- |
+| Tomato / Katey | tomatoandbusiness@gmail.com | sent | https://www.twitch.tv/tomato/about |
+| Criken | criken@criken.com | sent | https://x.com/CrikMaster |
+| Charborg | Not verified; do not guess | contact verification pending | https://www.youtube.com/@charborg/about |
+| SsethTzeentach | Not verified; do not guess | contact verification pending | https://www.youtube.com/watch?v=URJ_qSXruW0 |
+| Nurse | Not verified; do not guess | contact verification pending | https://wiki.ss13.co/Fan_Videos |
+
+## Moonbase Alpha
+
+| Name | Public email | State | Evidence |
+| --- | --- | --- | --- |
+| VanossGaming | Not verified; do not guess | contact verification pending | https://www.youtube.com/watch?v=5qPzLX2IwEk |
+| Nogla | Nogla@Capsul3.co | ready draft | https://x.com/DaithiDeNogla |
+| H2O Delirious | Not verified; do not guess | contact verification pending | https://www.youtube.com/watch?v=0hCmuuT9TZU |
+| Terroriser | Not verified; do not guess | contact verification pending | https://www.youtube.com/watch?v=5qPzLX2IwEk |
+| Ohmwrecker | Not verified; do not guess | contact verification pending | https://www.youtube.com/watch?v=5qPzLX2IwEk |
+
+## Ready wording retained
+
+All entries below are unsent/unconfirmed. Do not resend those already confirmed in the marketing coordinator ledger. Addresses and coverage must both be verified before send.
+
+### Z1
+
+To: Business@Z1Gaming.tv
+Subject: Frontier Systems: finite engineering and a future logistics direction
+
+Hi Z1,
+
+I'm Valithor, maintainer of DiscordPHP and developer of Frontier Systems, an early cooperative engineering game. Your Astroneer coverage is a relevant fit for our finite-material engineering loop and planned rail logistics. The rail direction takes behavioral inspiration from Astroneer, but isn't implemented or advertised as available.
+
+Frontier is a source prototype with finite extraction, portable containers, refining, plate and wall construction, recycling, and save/reconnect recovery with two authenticated local clients. Fresh-player usability and public-server playtesting are unverified. Colonies, spacecraft and broader station systems are future work. There is no packaged demo or announced release date.
+
+Overview: https://valzargaming.itch.io/frontier-systems
+Source and development instructions: https://github.com/Valgorithms/Frontier-Systems
+
+I'd welcome your thoughts on explaining resource ownership and transfers to a new player. You're welcome to inspect now or try the source build when you judge it comfortable. No coverage, endorsement or paid partnership is expected.
+
+My long-term aim is to help sustain open-source API development including DiscordPHP. Current optional support funds initial game development under the existing campaign plan.
+
+Thanks,
+Valithor
+
+### Spanj
+
+To: skipheads@gmail.com
+Subject: An early cooperative engineering prototype for your Empyrion audience
+
+Hi Spanj,
+
+I'm Valithor, maintainer of DiscordPHP and developer of Frontier Systems, an early cooperative engineering game. Your Empyrion survival playthroughs and construction tutorials make you a relevant person to ask about building a readable engineering sandbox.
+
+Frontier is a source prototype with finite extraction, portable containers, refining, plate and wall construction, recycling, and save/reconnect recovery with two authenticated local clients. Fresh-player usability and public-server playtesting are unverified. Colonies, spacecraft and broader station systems are future work. There is no packaged demo or announced release date.
+
+Overview: https://valzargaming.itch.io/frontier-systems
+Source and development instructions: https://github.com/Valgorithms/Frontier-Systems
+
+I'd welcome your perspective on which construction and inventory feedback matters most before a group can comfortably try an early build. You're welcome to inspect now or try the source build when you judge it comfortable. No coverage, endorsement or paid partnership is expected.
+
+My long-term aim is to help sustain open-source API development including DiscordPHP. Current optional support funds initial game development under the existing campaign plan.
+
+Thanks,
+Valithor
+
+### Blitz
+
+To: Blitzkriegsler@gmail.com
+Subject: Frontier Systems: a finite engineering prototype for your Astroneer interests
+
+Hi Blitz,
+
+I'm Valithor, maintainer of DiscordPHP and developer of Frontier Systems, an early cooperative engineering game. Your channel explicitly lists Astroneer among your favorite games, which makes your audience a relevant fit for our material-handling loop and planned logistics direction.
+
+Frontier is a source prototype with finite extraction, portable containers, refining, plate and wall construction, recycling, and save/reconnect recovery with two authenticated local clients. Fresh-player usability and public-server playtesting are unverified. Colonies, spacecraft and broader station systems are future work. There is no packaged demo or announced release date.
+
+Overview: https://valzargaming.itch.io/frontier-systems
+Source and development instructions: https://github.com/Valgorithms/Frontier-Systems
+
+I'd welcome a look or feedback on what makes a small construction-and-material loop satisfying before a game expands into larger systems. You're welcome to inspect now or try the source build when you judge it comfortable. No coverage, endorsement or paid partnership is expected.
+
+My long-term aim is to help sustain open-source API development including DiscordPHP. Current optional support funds initial game development under the existing campaign plan.
+
+Thanks,
+Valithor
+
+### OneLastMidnight
+
+To: onelastmidnight@outlook.com
+Subject: An early cooperative engineering project for your Astroneer community
+
+Hi OneLastMidnight,
+
+I'm Valithor, maintainer of DiscordPHP and developer of Frontier Systems, an early cooperative engineering game. Your Astroneer coverage and community-focused approach are relevant to our effort to make shared material handling and future logistics approachable.
+
+Frontier is a source prototype with finite extraction, portable containers, refining, plate and wall construction, recycling, and save/reconnect recovery with two authenticated local clients. Fresh-player usability and public-server playtesting are unverified. Colonies, spacecraft and broader station systems are future work. There is no packaged demo or announced release date.
+
+Overview: https://valzargaming.itch.io/frontier-systems
+Source and development instructions: https://github.com/Valgorithms/Frontier-Systems
+
+I'd welcome your thoughts on the information a new player needs to understand inventory transfers and machinery readiness. You're welcome to inspect now or try the source build when you judge it comfortable. No coverage, endorsement or paid partnership is expected.
+
+My long-term aim is to help sustain open-source API development including DiscordPHP. Current optional support funds initial game development under the existing campaign plan.
+
+Thanks,
+Valithor
+
+### Drae
+
+To: Draegastyt@gmail.com
+Subject: A small finite engineering loop in Frontier Systems
+
+Hi Drae,
+
+I'm Valithor, maintainer of DiscordPHP and developer of Frontier Systems, an early cooperative engineering game. Your coverage of building and simulation games is a relevant fit for the finite materials and recoverable construction in our source prototype.
+
+Frontier is a source prototype with finite extraction, portable containers, refining, plate and wall construction, recycling, and save/reconnect recovery with two authenticated local clients. Fresh-player usability and public-server playtesting are unverified. Colonies, spacecraft and broader station systems are future work. There is no packaged demo or announced release date.
+
+Overview: https://valzargaming.itch.io/frontier-systems
+Source and development instructions: https://github.com/Valgorithms/Frontier-Systems
+
+If it interests you, I would welcome a look or thoughts on what gives an early engineering loop a clear sense of progress. You're welcome to inspect now or try the source build when you judge it comfortable. No coverage, endorsement or paid partnership is expected.
+
+My long-term aim is to help sustain open-source API development including DiscordPHP. Current optional support funds initial game development under the existing campaign plan.
+
+Thanks,
+Valithor
+
+### Nogla
+
+To: Nogla@Capsul3.co
+Subject: Frontier Systems: a cooperative engineering direction inspired by Moonbase Alpha
+
+Hi Nogla,
+
+I'm Valithor, maintainer of DiscordPHP and developer of Frontier Systems, an early cooperative engineering game. Your appearance in Moonbase Alpha with Vanoss and friends is why I am reaching out. Cooperative repair logistics are a documented inspiration for Frontier, although the broader lunar-colony direction is future work.
+
+Frontier is a source prototype with finite extraction, portable containers, refining, plate and wall construction, recycling, and save/reconnect recovery with two authenticated local clients. Fresh-player usability and public-server playtesting are unverified. Colonies, spacecraft and broader station systems are future work. There is no packaged demo or announced release date.
+
+Overview: https://valzargaming.itch.io/frontier-systems
+Source and development instructions: https://github.com/Valgorithms/Frontier-Systems
+
+I would welcome your perspective on what makes a cooperative task easy for a group to understand while still leaving room for surprises. You're welcome to inspect now or try the source build when you judge it comfortable. No coverage, endorsement or paid partnership is expected.
+
+My long-term aim is to help sustain open-source API development including DiscordPHP. Current optional support funds initial game development under the existing campaign plan.
+
+Thanks,
+Valithor