Ten minds. One instinct.
A cinematic renderer for the ORBIT desk operated as @tim777. Ten cartoon flies play out a single 13-hour paper-trading session on $PONS in 31.9 seconds of animation. Nine seats work the pipeline; the tenth holds a veto over their consensus. The whole run is executed inside one deterministic script and one final video render.
The visible show is a Peaky Blinders-styled colony brain. The invisible one is the doctrine every seat is bound by: exit first. if you cannot get out clean, you do not get in.
Eleven characters. TOMMY is the boss and the doctrine. Every friend owns one part of the pipeline; every part has a chip below the character and a lane in the operations ledger.
| # | NAME | ROLE | WHAT THEY DO IN THE SESSION |
|---|---|---|---|
| 01 | ARTHUR | SCOUT | Detects the candidate, assembles the signal packet |
| 02 | JOHN | HOLDERS | Checks the holder snapshot, maps concentration |
| 03 | FINN | ANALYSIS | Confirms momentum, forwards evidence to CHARLIE |
| 04 | CHARLIE | FILTER | Removes paid noise, isolates the organic signal |
| 05 | ABERAMA | LIQUIDITY | Models exit depth, reviews slippage, rechecks the exit |
| 06 | CURLY | RISK | Applies the risk limit, holds the exit-first veto |
| 07 | BONNIE | TIMING | Tags the entry window, refuses the wrong retest |
| 08 | ISAIAH | EXECUTION | Submits and fills the order |
| 09 | ALFIE | AUDIT | Seals the fill, records the audit trail |
| — | TOMMY | THE BRAIN | Owns the doctrine; consensus is a request, not a right |
CURLY is the seat every other seat is measured against. The visible frame keeps rendering while the operator wants to override him; the render keeps rendering after he refuses.
Native 1536×1920, 60 fps, 31.9 s. One continuous canvas.
The scene composes in a fixed order per frame — a paper background with dot grid and phrase drift, a nine-fly ring around a central halo, a boss on the pedestal, packet trails that pulse along the ring, wings and legs animated per character, a curling smoke plume above his cigarette, a capital trace filling in from the left, and a 5D strategy engine rendered live in the bottom right. During the risk-hold beat the halo swells to red and CURLY's chip becomes the consensus line.
Characters were generated with the built-in image generator (one pass per asset) and stored as PNGs with alpha. Everything else — motion, layout, HUD, timing, capital curve, event log — is authored code in render.cjs. There is no timeline editor, no compositor, no external video track. One script emits the finished MP4.
Requires Node.js 20+ and FFmpeg on PATH.
npm install
npm run render # full render, writes renders/preview.mp4
npm run stills # writes review PNGs to work/ instead of encoding video
A finished MP4 is checked in at renders/preview.mp4 — you do not need to render to view.
renders/preview.mp4 — 1536×1920, H.264 High, yuv420p, ~4 Mbps, ~19 MB. AAC audio (96 kbps) bundled. Plays inline on every major browser and posts natively on every social feed. Re-encode from the work/ frames at a lower CRF for a higher-fidelity master.
This is an authored motion-design project, not a live trading application.
- $PONS and the target profit were supplied by the project owner as animation inputs.
- Intermediate balances, event timings, and the operations ledger are animation data, not a transaction export.
- No wallet is connected. No private key is loaded. No live order is placed. The 5D strategy engine is a Lissajous-style visualization, not a genome trainer.
- The doctrine the video illustrates — that a network's meaning is measured by what it is allowed to refuse, not what it is allowed to do — is a design claim, not a benchmark.
User-provided AVANGARD (Slowed + Reverb), excerpt 32.27–64.17 s, matched to the previous music level and attenuated during the risk-hold beat. Third-party audio is included for this private render and excluded by .gitignore; obtain the needed rights or replace the file before public source distribution.
assets/cortex.png— TOMMY, cropped from the character-sheet pass, alpha preserved.assets/syndicate.png— 3×3 sheet of the nine friends, sampled by the renderer per position.fonts/NimbusSans-Regular.otf,fonts/NimbusSans-Bold.otf— headings and character chips (URW, GPL).fonts/DejaVuSansMono.ttf— HUD numerics, timestamps, event log (DejaVu, public license).- License notices for both font families are shipped in
fonts/LICENSE-*.
To move this off Linux, @napi-rs/canvas picks up bundled TTF/OTF via GlobalFonts.registerFromPath — no platform paths to edit.
buzzcore/
├── README.md
├── package.json # "buzzcore-syndicate" · @napi-rs/canvas
├── render.cjs # ~200-line deterministic renderer
├── .gitignore # excludes node_modules/, work/, soundtrack.m4a
├── assets/
│ ├── cortex.png # TOMMY portrait
│ ├── syndicate.png # 9-friend sheet
│ └── soundtrack.m4a # gitignored
├── fonts/
│ ├── NimbusSans-Regular.otf
│ ├── NimbusSans-Bold.otf
│ ├── DejaVuSansMono.ttf
│ └── LICENSE-*
└── renders/
└── preview.mp4 # finished 31.9 s render
MIT. See LICENSE.
