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Arthur-gtr/README.md

Arthur Gauthier

C++ Engine & Graphics Programmer | Epitech Student

Internship Status Location Epitech


About Me

  • Third-year student at Epitech Rennes (2024–2029).
  • Passionate about real-time graphics, low-level engine architecture, GPU programming, and performance optimisation.
  • Looking for an internship in engine development, rendering, or core systems from mid-March to late July 2027.

Tech Stack

Category Technologies
Languages C++ C Python GLSL
Graphics & Engine Vulkan OpenGL PBR · BVH · Ray Tracing · Compute Shaders
Systems & Low-Level POSIX · TCP/IP Sockets · Multithreading · Dynamic Libraries · Linux
Tools Git Linux Valgrind · Make

Featured Projects

  • Physically Based CPU Ray Tracer — Modular C++ renderer with BVH acceleration (SAH), GGX distribution, refractions, and soft shadows.
  • RTK 2D Graphics Library — Reusable C++ graphics layer built on Vulkan and integrated with an ECS architecture.
  • Zappy Graphical Client — 3D/2D OpenGL real-time client for a networked multiplayer simulation.
  • Corewar — Virtual machine and assembler with circular memory and concurrent processes in C.
  • myFTP — Multi-client FTP server built from scratch in C using POSIX sockets and RFC 959.

Connect with me

Pinned Loading

  1. rtk-lib/graphical rtk-lib/graphical Public

    Graphical part of lib rtk

    C++ 3

  2. Savapitech/Zappy Savapitech/Zappy Public

    C++ 3 1

  3. Savapitech/raytracer Savapitech/raytracer Public

    C++ 2 1

  4. my_ftp my_ftp Public

    C

  5. Wolf_3d Wolf_3d Public

    Ray casting in CSFML

    C

  6. Savapitech/R-Type Savapitech/R-Type Public

    C++