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hvr-replacement-0d - #407

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JaXt0r wants to merge 5 commits into
mainfrom
engine/hvr-replacement-0d
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JaXt0r wants to merge 5 commits into
mainfrom
engine/hvr-replacement-0d

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@JaXt0r JaXt0r commented Oct 22, 2026

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JaXt0r and others added 5 commits October 22, 2026 06:52
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
… types instead of HVR enums (HVR phase 0a). No player-visible change: Gothic.ini values keep their numbers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…nd SFX ports instead of HVR (HVR phase 0b). No player-visible change: menu, comfort settings, swimming, seats, videos and haptics behave as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…eractable, socket, container and hinge ports instead of HVR inspector bindings (HVR phase 0c). No player-visible change: grabbing, holsters, backpack, chests, lock picking, NPC talk/loot and mobs behave as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…kend is selected in VRContextBootstrap and VR boot without a backend fails with a clear error and a hint to use Flat controls (HVR phase 0d). No player-visible change with HVR installed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
@JaXt0r JaXt0r closed this Oct 22, 2026
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