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hvr-replacement-1b - #410

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@JaXt0r JaXt0r commented Oct 22, 2026

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…the world on the Xri backend: spawn and code teleports with rotation, gravity, walk/sprint/crouch/jump and snap/smooth turn settings; Player.unity and Lab.unity hold both rigs and SetupPlayerController keeps the one of the active backend (HVR phase 1b). No player-visible change on the default Hvr backend.

…the world on the Xri backend: spawn and code teleports with rotation, gravity, walk/sprint/crouch/jump and snap/smooth turn settings; Player.unity and Lab.unity hold both rigs and SetupPlayerController keeps the one of the active backend (HVR phase 1b). No player-visible change on the default Hvr backend.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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JaXt0r added this pull request to stack #404 October 22, 2026 12:26
Base automatically changed from engine/hvr-replacement-1a to engine/hvr-replacement October 22, 2026 18:51
@JaXt0r JaXt0r closed this Oct 22, 2026
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