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…e, UI-only ray per controller, TrackedDeviceGraphicRaycaster per registered canvas), screen fade and head-in-wall fade on its camera, plus hero subtitles and status bars; swim/dive checked on the XRI rig (HVR phase 1c). Both backends: videos now lock the player (VRCinema found no VRPlayer before) without leaving it locked when the world load unlocks it during the intro. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Replaced by #425, which merges directly into |
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…e, UI-only ray per controller, TrackedDeviceGraphicRaycaster per registered canvas), screen fade and head-in-wall fade on its camera, plus hero subtitles and status bars; swim/dive checked on the XRI rig (HVR phase 1c). Both backends: videos now lock the player (VRCinema found no VRPlayer before) without leaving it locked when the world load unlocks it during the intro.