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hvr-replacement-1c - #411

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@JaXt0r JaXt0r commented Oct 22, 2026

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…e, UI-only ray per controller, TrackedDeviceGraphicRaycaster per registered canvas), screen fade and head-in-wall fade on its camera, plus hero subtitles and status bars; swim/dive checked on the XRI rig (HVR phase 1c). Both backends: videos now lock the player (VRCinema found no VRPlayer before) without leaving it locked when the world load unlocks it during the intro.

…e, UI-only ray per controller, TrackedDeviceGraphicRaycaster per registered canvas), screen fade and head-in-wall fade on its camera, plus hero subtitles and status bars; swim/dive checked on the XRI rig (HVR phase 1c). Both backends: videos now lock the player (VRCinema found no VRPlayer before) without leaving it locked when the world load unlocks it during the intro.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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JaXt0r added this pull request to stack #404 October 22, 2026 12:27
@JaXt0r JaXt0r closed this Oct 22, 2026
@JaXt0r JaXt0r reopened this Oct 22, 2026
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JaXt0r commented Oct 23, 2026

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Replaced by #425, which merges directly into engine/hvr-replacement (no stacking) and has a description with what to test.

@JaXt0r JaXt0r closed this Oct 23, 2026
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