Skip to content

hvr-replacement-1d - #412

Closed
JaXt0r wants to merge 2 commits into
engine/hvr-replacement-1cfrom
engine/hvr-replacement-1d
Closed

JaXt0r wants to merge 2 commits into
engine/hvr-replacement-1cfrom
engine/hvr-replacement-1d

Conversation

@JaXt0r

@JaXt0r JaXt0r commented Oct 22, 2026

Copy link
Copy Markdown
Contributor

No description provided.

JaXt0r and others added 2 commits October 22, 2026 16:31
…ulator) with an on-screen key list (F1), keyboard shortcuts only while it runs (jump Space, crouch X, sprint F, menu Esc), point-and-click on the rig's controllers and swim strokes from simulated controller movement; CI job builds the VR targets without HVR (HVR phase 1d). No player-visible change on the default Hvr backend.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…, Phase 5 on hold until Gothic's own fist meshes are used for hands, and nothing from UltimateXR is used (no meshes, no code, no reference). Phase 6 now only waits for Phases 1-4.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
@JaXt0r
JaXt0r added this pull request to stack #404 October 22, 2026 15:25
@JaXt0r JaXt0r changed the title hvr-replacement-1c hvr-replacement-1d Oct 22, 2026
@JaXt0r

JaXt0r commented Oct 23, 2026

Copy link
Copy Markdown
Contributor Author

Replaced by #426, which merges directly into engine/hvr-replacement (no stacking) and has a description with what to test.

@JaXt0r JaXt0r closed this Oct 23, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant