Skip to content

hvr-replacement-2a - #413

Closed
JaXt0r wants to merge 1 commit into
engine/hvr-replacement-1dfrom
engine/hvr-replacement-2a
Closed

JaXt0r wants to merge 1 commit into
engine/hvr-replacement-1dfrom
engine/hvr-replacement-2a

Conversation

@JaXt0r

@JaXt0r JaXt0r commented Oct 22, 2026

Copy link
Copy Markdown
Contributor

…er hand (direct grab, distance grab pulled to the hand with line-of-sight check, UI pointing on the same ray), GothicGrabInteractable (velocity tracking, two hands, throw) and XriInteractableBridge on oCItem raising the VrInteractable events (inventory, ghost layer, hover label); swimming disables grabbing and hovering; small sphere as interim hand visual (HVR phase 2a). No player-visible change on the default Hvr backend.

…er hand (direct grab, distance grab pulled to the hand with line-of-sight check, UI pointing on the same ray), GothicGrabInteractable (velocity tracking, two hands, throw) and XriInteractableBridge on oCItem raising the VrInteractable events (inventory, ghost layer, hover label); swimming disables grabbing and hovering; small sphere as interim hand visual (HVR phase 2a). No player-visible change on the default Hvr backend.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
@JaXt0r
JaXt0r added this pull request to stack #404 October 22, 2026 15:25
@JaXt0r

JaXt0r commented Oct 23, 2026

Copy link
Copy Markdown
Contributor Author

Replaced by #427, which merges directly into engine/hvr-replacement (no stacking) and has a description with what to test.

@JaXt0r JaXt0r closed this Oct 23, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant