Repository navigation
refactor: VR game code talks to own rig, input, haptics, UI pointer a… - #416
Merged
Merged
Conversation
…nd SFX ports instead of HVR (HVR phase 0b). No player-visible change: menu, comfort settings, swimming, seats, videos and haptics behave as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…eractable, socket, container and hinge ports instead of HVR inspector bindings (HVR phase 0c). No player-visible change: grabbing, holsters, backpack, chests, lock picking, NPC talk/loot and mobs behave as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…ent-0c refactor: VR grab, hover, socket and door events go through own VrInt…
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
…nd SFX ports instead of HVR (HVR phase 0b). No player-visible change: menu, comfort settings, swimming, seats, videos and haptics behave as before.