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refactor: VR game code talks to own rig, input, haptics, UI pointer a… - #416

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JaXt0r merged 4 commits into
engine/hvr-replacementfrom
engine/hvr-replacement-0b
Oct 22, 2026
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JaXt0r merged 4 commits into
engine/hvr-replacementfrom
engine/hvr-replacement-0b

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@JaXt0r JaXt0r commented Oct 22, 2026

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…nd SFX ports instead of HVR (HVR phase 0b). No player-visible change: menu, comfort settings, swimming, seats, videos and haptics behave as before.

JaXt0r and others added 4 commits October 22, 2026 07:21
…nd SFX ports instead of HVR (HVR phase 0b). No player-visible change: menu, comfort settings, swimming, seats, videos and haptics behave as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…eractable, socket, container and hinge ports instead of HVR inspector bindings (HVR phase 0c). No player-visible change: grabbing, holsters, backpack, chests, lock picking, NPC talk/loot and mobs behave as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…ent-0c

refactor: VR grab, hover, socket and door events go through own VrInt…
@JaXt0r
JaXt0r merged commit b24ce54 into engine/hvr-replacement Oct 22, 2026
@JaXt0r
JaXt0r deleted the engine/hvr-replacement-0b branch October 22, 2026 18:26
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