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refactor: VR grab, hover, socket and door events go through own VrInt… - #417

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JaXt0r merged 1 commit into
engine/hvr-replacement-0bfrom
engine/hvr-replacement-0c
Oct 22, 2026
Merged

JaXt0r merged 1 commit into
engine/hvr-replacement-0bfrom
engine/hvr-replacement-0c

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@JaXt0r JaXt0r commented Oct 22, 2026

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…eractable, socket, container and hinge ports instead of HVR inspector bindings (HVR phase 0c). No player-visible change: grabbing, holsters, backpack, chests, lock picking, NPC talk/loot and mobs behave as before.

…eractable, socket, container and hinge ports instead of HVR inspector bindings (HVR phase 0c). No player-visible change: grabbing, holsters, backpack, chests, lock picking, NPC talk/loot and mobs behave as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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JaXt0r merged commit e3e0f02 into engine/hvr-replacement-0b Oct 22, 2026
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JaXt0r deleted the engine/hvr-replacement-0c branch October 22, 2026 18:26
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