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3a - Socket core on XRI (slots, containers, drop zone) + PlayMode test - #429
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…(re-parents the item's VobLoader, rotates by item category, scales it to fit and centers it, kinematic while inside, restores everything on removal, socket sounds, placed/removed events), VrSocketContainer (TryFindFree/TryPlace/SetSilent), ring hover feedback (valid/invalid material, grows while hovered) and VrContainerDropZone; XriSocketBridge takes only items a hand holds or just released, without XRI moving the grabbable child; "VR Socket Slot.prefab" with own ring mesh and materials; PlayMode test for the VobLoader hierarchy (HVR phase 3a). Not used by the backpack, holsters, chests or loot yet (3b/3c). No player-visible change on the default Hvr backend. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…ugs.md instead of tickets, linked from the README. Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
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Description
Phase 3a: socket core on the Xri backend (needs 2b).
VrSocketSlot(re-parents the item'sVobLoader, rotates by category, scales to fit, restores on removal, hover feedback),VrSocketContainer(TryPlace/TryFindFree/SetSilent) andVrContainerDropZone.XriSocketBridge(XRSocketInteractor) accepts items only, without letting XRI move the grabbable child.VR Socket Slot.prefabwith own ring mesh and Valid/Invalid materials; socket sounds now live onVrInteractable.IVrSocketContainer.TryAddbecameTryPlace(item, silent);VRBackpackupdated.VrSocketSlotTest(3 tests, no Gothic install needed).To test
VrSocketSlotTest: 3/3 pass.GOTHIC_HVR_INSTALLEDremoved (3a itself didn't check; 3b did).Test on (delete if irrelevant)
🤖 Generated with Claude Code