Skip to content
LeafGithubPublic

Repository files navigation

MIFS icon

MIFS

ModLoader Installer for SugarCube

Add ModLoader and its standard mods to a SugarCube 2 game in a few clicks.
Your original game file is never touched.

Latest release Downloads Latest downloads Stars

Build Upstream check License Platform Last commit Ko-fi

Download · Supported games · How it works · Development


Download

File Notes
Installer MIFS-Setup-<version>.exe Per user, no admin rights needed
Portable MIFS-<version>-portable.exe Run from anywhere, nothing installed

Note

Builds are unsigned, so Windows SmartScreen warns on first run: choose More info → Run anyway.

MIFS updates itself when a new release is published.

Features

  • Three-step wizard: pick a loader, pick your game file, install.
  • Safe by design: a new .mod.html is written next to your game; the original is never modified.
  • Always current: a catalog of ready-made ModLoader bundles, rebuilt automatically when upstream publishes a new version.
  • Update detection: MIFS tells you when a newer build with different content is available.
  • Themes: Interstellar and Lilypad, with optional 3D backdrops.

Screenshots

Choose a loader Choose a game
Choose a loader Choose a game
Create your game Done
Create your game Done

Supported games

Game Status
Degrees of Lewdity (vanilla) Supported (compiled from source, needs Git)
Degrees of Lewdity Plus Supported
DoL X-Change Supported
More SugarCube 2 games Planned

MIFS only produces the modded HTML. Game images and audio are not handled; keep the resource folders next to the file, as the game already expects.

How it works

flowchart LR
    A[Pick loader<br/>from catalog] --> B[Pick game<br/>HTML file]
    B --> C[Patch + inject<br/>ModLoader and mods]
    C --> D[(Game.mod.html)]
    U[Upstream release] -. weekly check .-> CI[CI builds bundle] -. publishes .-> A
Loading

Activity

Star history

Release downloads Commit activity Issues Repo size

Development

Repository layout
Package Contents
packages/core Patch and inject logic, manifest parsing, dependency resolution. No runtime dependencies on Node or the browser.
packages/ui React + Tailwind UI, the Platform interface it talks to, and a mock platform
packages/desktop Electron app: main process services, sandboxed preload, installer packaging
bundle/ Scripts that build a loader bundle (BeforeSC2.js, mods, licenses, manifest.json)
Commands
npm install
npm run dev          # Electron app with hot reload
npm run dev:ui       # UI in a browser against the mock platform (http://localhost:5199)
npm run typecheck
npm test             # core unit tests; conformance tests need ../modloader-lab built
npm run e2e          # drives the built Electron app; needs a bundle in bundle/dist
npm run dist -w @mifs/desktop   # installer + portable exe -> packages/desktop/release/
Bundles and the catalog (CI)
  • Build ModLoader bundle (build-bundle.yml, manual): builds any ModLoader repo and ref, publishes it as a release (loader-<id>) and updates the catalog release. Forks are published as pre-releases.
  • Check upstream for new releases (check-upstream.yml, Mondays 06:17 UTC or manual): builds official x.y.z tags newer than the newest published upstream bundle (at most 2 per run).
  • Notify on CI failure (notify-failure.yml): opens a ci-failure issue when either workflow fails and closes it when the same job succeeds.
  • Mod list: each ref is built with its own modList.json; bundle/mods.json is the fallback.
Packaging
  • Output: MIFS-Setup-<version>.exe (NSIS) and MIFS-<version>-portable.exe.
  • electron-vite bundles everything, so no node_modules ship. Electron is pinned to an exact version.
  • User data (bundles, downloaded games, logs) is in %APPDATA%\MIFS.

License

PolyForm Noncommercial 1.0.0: free to use, modify and share for noncommercial purposes. Selling it or using it commercially needs the author's permission. ModLoader and the bundled mods keep their own licenses.

Support

MIFS is free. If it is useful to you, you can support it on Ko-fi:

ko-fi

Releases

Packages

Contributors

Languages