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Revert part of ffbe97c642 - #1109
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I didn't check the implementation details of "Player#setCooldown(ItemStack, ticks)" when adding magic item support instead of leaving it material support. The ItemStack method takes the item's cooldown group to apply the cooldown, it doesn't match items in any other way. It could be misleading, as I was misled, to leave Magic Item support, especially since we already have a "key" option for explicit cooldown groups. Users would probably favour that instead of configuring an item there, then having to double-check its config for its cooldown group.
TonytheMacaroni
approved these changes
Oct 5, 2026
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I didn't check the implementation details of
Player#setCooldown(ItemStack, ticks)when adding magic item support instead of leaving it as material support.The ItemStack method takes the item's cooldown group to apply the cooldown, it doesn't match items in any other way. It could be misleading, as I was misled, to leave Magic Item support, especially since we already have a "key" option for explicit cooldown groups. Users would probably favour that instead of configuring an item there, then having to double-check its config for its cooldown group.
NOTE: Magic Item support was added in Beta 19.