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TheSuperHackers
/
GeneralsGameCode
Public
forked from
electronicarts/CnC_Generals_Zero_Hour
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More items
Comfortable display density
Compact display density
refactor(ww3d2): Widen IRenderBackend draw arguments to 32 bits
#3425
·
bobtista
opened
Oct 4, 2026
·
3 of 4 tasks
·
·
1
refactor(ww3d2): Route render-target binding via IRenderBackend
#3424
·
bobtista
opened
Oct 4, 2026
·
2 of 5 tasks
·
·
1
refactor(ww3d2): Route buffers and draw calls via IRenderBackend
#3423
·
bobtista
opened
Oct 4, 2026
·
2 of 3 tasks
·
·
1
refactor(ww3d2): Route texture binding via IRenderBackend
#3422
·
bobtista
opened
Oct 4, 2026
·
2 of 3 tasks
·
·
1
refactor(ww3d2): Route shader and material state via IRenderBackend
#3421
·
bobtista
opened
Oct 4, 2026
·
2 of 3 tasks
·
·
1
refactor(ww3d2): Route lights and fog via IRenderBackend
#3420
·
bobtista
opened
Oct 4, 2026
·
2 of 4 tasks
·
·
1
refactor(ww3d2): Route transforms via IRenderBackend
#3419
·
bobtista
opened
Oct 4, 2026
·
2 of 3 tasks
·
·
1
refactor(ww3d2): Route device and display queries via IRenderBackend
#3418
·
bobtista
opened
Oct 4, 2026
·
2 of 3 tasks
·
·
1
refactor(ww3d2): Route Clear, Set_Viewport, Set_Gamma via the backend
#3417
·
bobtista
opened
Oct 4, 2026
·
2 of 3 tasks
·
·
2
bugfix: Prevent cases where weapons would partially fire and require reloading without actually firing a shot
Bug
Gen
Minor
NoRetail
Unit AI
ZH
#3416
·
Stubbjax
opened
Oct 4, 2026
·
·
1
6
perf(archive): Take timestamps from cached file info in Win32BIGFile::getFileInfo(), StdBIGFile::getFileInfo()
Fix
Gen
Minor
Performance
ZH
#3415
·
xezon
opened
Oct 4, 2026
·
·
7
fix(ingameui): Properly delete ControlBar and ReplayControl game windows on resolution change and/or shutdown
Fix
Gen
Memory
Minor
ZH
#3414
·
xezon
opened
Oct 4, 2026
·
·
1
2
feat(crashreporting): Add optional local Crashpad backend
#3413
·
CryoTheRenegade
opened
Oct 4, 2026
·
·
8
unify(worldbuilder): Align script import and export
#3409
·
OmarAglan
opened
Oct 3, 2026
·
1 task
·
·
10
bugfix(worldbuilder): Fix script player import
#3408
·
OmarAglan
opened
Oct 3, 2026
·
·
12
bugfix(saveload): Restore retail compatibility for Generals save games
Bug
Gen
Major
Saveload
ThisProject
#3406
·
Caball009
opened
Oct 3, 2026
·
1 task
·
·
1
37
test: Add Google Test and Google Benchmark targets
Build
Enhancement
Test
#3405
·
xezon
opened
Oct 3, 2026
·
1 task done
·
·
15
refactor: Move WIN32_LEAN_AND_MEAN and NOMINMAX definitions to precompiled.h
Refactor
#3393
·
xezon
opened
Oct 1, 2026
·
·
2
tweak(gamemessage): Add separate game message type for playback CRC
Enhancement
Gen
Minor
ZH
#3391
·
Caball009
opened
Sep 30, 2026
·
1 task
·
·
1
bugfix: Prevent the game from freezing during scripted camera movements in multiplayer
Bug
Critical
Gen
Script
ThisProject
ZH
#3390
·
Caball009
opened
Sep 30, 2026
·
·
1
23
chore: Add static asserts to verify the size of arrays
Fix
Minor
Refactor
#3389
·
xezon
opened
Sep 29, 2026
·
2 tasks
·
·
19
style: Hide clang-format reformat from blame
#3385
·
mirelle7
opened
Sep 28, 2026
·
·
4
bugfix(worldbuilder): Roll back failed blend allocations
#3384
·
OmarAglan
opened
Sep 28, 2026
·
·
9
bugfix(worldbuilder): Handle null boundary lookup output
#3383
·
OmarAglan
opened
Sep 28, 2026
·
·
11
bugfix(ai): Fix supply attack detection timing and unrecorded damage/healing timestamp handling
AI
Bug
Gen
Minor
ZH
#3380
·
WebbontheWeb
opened
Sep 27, 2026
·
·
1
50
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