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baldurk
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#493:
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Ignore empty dxbc extended operands
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Set Matrix and ArrayStride to Typed Pointers Closes #3914
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Add DXIL Debugger support for LEXICAL_BLOCK_FILE
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D3D12_Execute_Indirect: fix GPUVA Errors
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Spirv debugger update behaviour of clustered subgroup instructions
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Improve VK_Subgroup_Zoo tests
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Add option to capture frames from all windows
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Support null vertex/index buffers in D3D12 ExecuteIndirect
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Pass visible range through to custom shaders consistently
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Fixed Subgroup ballot operations with inactive invocations
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Add signal when python extensions are changed
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Fix D3D12 DiscardResource resource state in compute command lists
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