A transformation can be applied to a brush or globally to modify where and how blocks are changed.
See also: http://wiki.sk89q.com/wiki/WorldEdit/Region_operations#Deforming_regions
Use a comma (,) to randomly use a transform from a list e.g. #offset[0][1][0],#pattern[wood] (offset the block one up, OR change it to wood)
,
#offset[0][1][0],#pattern[wood]
Use an ampersand (&) to use multiple transforms for each block e.g. #offset[0][1][0]&#pattern[wood] (offset the block one up AND change it to wood)
&
#offset[0][1][0]&#pattern[wood]
Transform arguments should be inside square brackets e.g. #offset[0][1][0]
#offset[0][1][0]
//gtransform [transforms...]
Perm: worldedit.global-transform Desc: Set the global mask
worldedit.global-transform
//transform [transform...]
Perm: worldedit.brush.options.transform Desc: Set the brush mask (separate multiple masks by spaces or colons :)
worldedit.brush.options.transform
:
>> See here for a list of transforms...
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This Wiki is for Legacy Versions (1.8 - 1.12.2). Check here for 1.13+ versions: https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/