Welcome to my GitHub profile. I am dedicated to open-source development, shader programming, and content creation. This is an overview of my work.
Project Reality: Battlefield 2 (2021 - Present)
- Contributed to the development, assisted new contributors, and managed community updates.
- Implemented features in HLSL and Python.
- Maintained: RealityDocs, RealityShaders, and RealityUDL.
- FrIEP: Pseudo-open-source tools that I developed for my 925.
- CShade: A ReShade shader library containing various effects.
- ReadShade: A documentation site for ReShade. Written with agentic AI.
- RealityDocs: A modern documentation site for Project Reality: Battlefield 2. Written with agentic AI.
- RealityShaders: Shader updates for Project Reality: Battlefield 2.
- ShaderCells: Resource files for AI agents for learning ReShadeFX and developing ReShadeFX shaders.
- skills: Agentic AI skills that I use for my projects (ReShade, Project Reality, YouTube).
- Adaptive-Weighted Lucas-Kanade Optical Flow on the GPU
- Bilinear Edge Detection on the GPU
- Hardware Auto Exposure on the GPU
- Multilevel Adaptive Side-Window Bilateral Upsampling on the GPU
- Programming Languages: C#, GLSL, HLSL, Markdown, PowerShell, Python, reStructuredText
- Development Tools: Git, GitHub, GitLab, MkDocs, Redmine, Sphinx, TortoiseSVN
- AI Tools: AnythingLLM, Claude.ai, Google Gemini, Mistral Vibe, OpenCode
- Hardware: Sony Alpha 6000, Viltrox AF 25/1.7 Air E
- Software: Audacity, Davinci Resolve, fre:ac, FFmpeg, GIMP, OBS Studio, yt-dlp