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Fix CSD API, mapped HUDLoading scene observers - #296
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Co-authored-by: NextinMono <38560522+NextinMono@users.noreply.github.com>
squidbus
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Oct 14, 2026
IsaacMarovitz
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Sounds good to me once conflicts are fixed
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The CSD API in here was largely based on its implementation in BlueBlur, but this game uses an older version of CSD that is structured differently to that in Sonic Generations.
One of the major differences is that CSD in '06 uses raw pointers, whereas in Gens they use a custom type called
RCPtr, which does not exist here.Any new CSD mappings were referenced from NextinMono's research here.