Sobel-based edge detection post-process shader for Unity URP with depth and normal detection
A post-process renderer feature for Unity URP that makes your scene look like it was painted with gouache or oils.
Astral dice in Unity URP: nebula, stars and per-face constellations in a single raymarch pass on the default cube
Real-time black hole shader for Unity URP: geodesic lensing, accretion disk, procedural sky.
Raymarched procedural spiral galaxy in Unity URP. Single volume pass you can fly into, 24 ms at 2916x1640 from inside the disk.
Procedural butterflies in Unity: polar wings, groundplan patterns, organic eyespots and curl-noise flight